Static assertions test
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@@ -24,13 +24,11 @@ SOFTWARE.
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#define CI2_BASE_H
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#include "ci2_assert.h" // ci2_os and ci2_compiler
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// #include "ci2_syntax.h" // exclude for now
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#include "ci2_macros.h"
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#define CI2_GUI 1 // -mwindows flag is in makefile
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typedef int ci2_bool;
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#define ci2_false 0
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#define ci2_true 1
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#include "ci2_syntax.h" // short syntax is guarded.
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#include "ci2_macros.h" // platform general macros
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// os specific macros and platform types guarded by defines
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#if defined CI2_WINDOWS
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#define CI2_WIN_APIVER 0x0600 // Windows Vista and Windows Server 2008
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@@ -42,7 +40,7 @@ typedef int ci2_bool;
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#define _CRT_SECURE_NO_WARNINGS // No c warnings
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#define _CRT_RAND_S
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#define OEMRESOURCE // GUI
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// Now we define our system types for unix and windows.
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#include <windows.h>
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typedef HANDLE ci2_fd;
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typedef wchar_t ci2_sys_char;
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@@ -23,7 +23,12 @@ SOFTWARE.
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#ifndef CI2_MACROS_H
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#define CI2_MACROS_H
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#define CI2_GUI 1 // -mwindows flag is in makefile
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#define UNUSED(x) (void)(x)
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typedef int ci2_bool;
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#define ci2_false 0
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#define ci2_true 1
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#endif // ci2_macros.h
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@@ -23,25 +23,33 @@ SOFTWARE.
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#ifndef CI2_SYNTAX_H
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#define CI2_SYNTAX_H
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#ifdef CI2_SHORT_SYNTAX
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#include <stdint.h>
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#include <stddef.h>
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// Integers
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typedef int8_t i8;
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typedef uint8_t u8;
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typedef char16_t c16;
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typedef int32_t b32;
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typedef int16_t i16;
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typedef uint16_t u16;
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typedef int32_t i32;
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typedef uint32_t u32;
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typedef int64_t i64;
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typedef uint64_t u64;
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// Floats
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typedef float f32;
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typedef double f64;
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typedef float float32_t;
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typedef double float64_t;
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// Pointers and Chars
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typedef uintptr_t uptr;
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typedef char16_t c16;
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// typedef char byte; problem?
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typedef ptrdiff_t size;
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typedef size_t usize;
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#endif
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#endif // ci2_syntax.h
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127
tests/01_static_asserts.c
Normal file
127
tests/01_static_asserts.c
Normal file
@@ -0,0 +1,127 @@
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/* - | Copyright | --------------------------------------------------------------
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Copyright (c) 2026 Randy Jordan
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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* --------------------------------------------------------------------------*/
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#define DEBUG
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#define GUI_DEBUG_CLOSE
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#include "../include/ci2.h"
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#include <stdlib.h>
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#include <limits.h> /* INT_MAX, CHAR_BIT — C standard */
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#include <float.h> /* FLT_MANT_DIG — C standard */
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#include <stdint.h> /* integer types — C standard */
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static int ci2_static_assertions(void){
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/* Fundamental type sizes that almost all C code silently assumes. */
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CI2_STATIC_ASSERT(CHAR_BIT == 8);
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CI2_STATIC_ASSERT(sizeof(char) == 1);
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CI2_STATIC_ASSERT(sizeof(short) == 2);
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CI2_STATIC_ASSERT(sizeof(int) == 4);
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CI2_STATIC_ASSERT(sizeof(float) == 4);
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CI2_STATIC_ASSERT(sizeof(double) == 8);
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/* Pointer and size_t width — catches ILP64 oddities. */
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CI2_STATIC_ASSERT(sizeof(void *) == sizeof(size_t));
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/* Fixed-width types from <stdint.h> */
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CI2_STATIC_ASSERT(sizeof(int8_t) == 1);
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CI2_STATIC_ASSERT(sizeof(int16_t) == 2);
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CI2_STATIC_ASSERT(sizeof(int32_t) == 4);
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CI2_STATIC_ASSERT(sizeof(int64_t) == 8);
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CI2_STATIC_ASSERT(sizeof(uint8_t) == 1);
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CI2_STATIC_ASSERT(sizeof(uint16_t) == 2);
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CI2_STATIC_ASSERT(sizeof(uint32_t) == 4);
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CI2_STATIC_ASSERT(sizeof(uint64_t) == 8);
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/* IEEE-754 single precision: 24 significand bits. */
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CI2_STATIC_ASSERT(FLT_MANT_DIG == 24);
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return EXIT_SUCCESS;
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}
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#ifdef CI2_WINDOWS
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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(void)hInstance;
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(void)hPrevInstance;
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(void)lpCmdLine;
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(void) nShowCmd;
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if (!ci2_init()) {
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MessageBoxA(NULL, "ci2_init failed", "Error", MB_OK | MB_ICONERROR);
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return EXIT_FAILURE;
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}
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static ci2_sys_char *ci2_window_title = L"Win32 CI2 Window Title";
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CI2_Window* window = ci2_create_window(ci2_window_title, 800, 600);
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if (!window) {
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MessageBoxA(NULL, "ci2_create_window failed", "Error", MB_OK | MB_ICONERROR);
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ci2_shutdown();
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return EXIT_FAILURE;
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}
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// 4) Main loop: run until ci2_poll_events reports the window should close.
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// This loop is friendly to rendering or other per-frame work.
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int result;
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while (ci2_poll_events(window)) {
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// Per-frame update/render would go here.
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// Example: simple sleep to avoid busy-looping; adjust to suit your app's timing.
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result = ci2_static_assertions();
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Sleep(1);
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#ifdef GUI_DEBUG_CLOSE
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break;
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#endif
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}
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// 5) Destroy window and shutdown ci2.
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ci2_destroy_window(window);
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ci2_shutdown();
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return result;
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}
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#else /* non-Windows (Linux, macOS, etc.) */
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#include <unistd.h>
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int main(int argc, ci2_sys_char *argv[])
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{
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UNUSED(argc);
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UNUSED(argv);
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if (!ci2_init()) return 1;
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static ci2_sys_char *ci2_window_title = "Linux CI2 Window Title";
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CI2_Window* window = ci2_create_window(ci2_window_title, 800, 600);
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if (!window) return 1;
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int result;
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while (ci2_poll_events(window)) {
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// Your rendering / game loop goes here
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result = ci2_static_assertions();
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sleep(1);
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#ifdef GUI_DEBUG_CLOSE
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break;
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#endif
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}
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ci2_destroy_window(window);
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ci2_shutdown();
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return result;
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}
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#endif
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@@ -62,6 +62,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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return 0;
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}
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#else /* non-Windows (Linux, macOS, etc.) */
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#include <unistd.h>
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int main(int argc, ci2_sys_char *argv[])
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{
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UNUSED(argc);
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@@ -74,6 +75,7 @@ int main(int argc, ci2_sys_char *argv[])
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while (ci2_poll_events(window)) {
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// Your rendering / game loop goes here
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sleep(1);
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#ifdef GUI_DEBUG_CLOSE
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break;
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#endif
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