/* - | Copyright | -------------------------------------------------------------- Copyright (c) 2026 Randy Jordan Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * --------------------------------------------------------------------------*/ #define DEBUG #define GUI_DEBUG_CLOSE #include "../include/ci2.h" #include #include /* INT_MAX, CHAR_BIT — C standard */ #include /* FLT_MANT_DIG — C standard */ #include /* integer types — C standard */ static int ci2_static_assertions(void){ /* Fundamental type sizes that almost all C code silently assumes. */ CI2_STATIC_ASSERT(CHAR_BIT == 8); CI2_STATIC_ASSERT(sizeof(char) == 1); CI2_STATIC_ASSERT(sizeof(short) == 2); CI2_STATIC_ASSERT(sizeof(int) == 4); CI2_STATIC_ASSERT(sizeof(float) == 4); CI2_STATIC_ASSERT(sizeof(double) == 8); /* Pointer and size_t width — catches ILP64 oddities. */ CI2_STATIC_ASSERT(sizeof(void *) == sizeof(size_t)); /* Fixed-width types from */ CI2_STATIC_ASSERT(sizeof(int8_t) == 1); CI2_STATIC_ASSERT(sizeof(int16_t) == 2); CI2_STATIC_ASSERT(sizeof(int32_t) == 4); CI2_STATIC_ASSERT(sizeof(int64_t) == 8); CI2_STATIC_ASSERT(sizeof(uint8_t) == 1); CI2_STATIC_ASSERT(sizeof(uint16_t) == 2); CI2_STATIC_ASSERT(sizeof(uint32_t) == 4); CI2_STATIC_ASSERT(sizeof(uint64_t) == 8); /* IEEE-754 single precision: 24 significand bits. */ CI2_STATIC_ASSERT(FLT_MANT_DIG == 24); return EXIT_SUCCESS; } #ifdef CI2_WINDOWS int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { (void)hInstance; (void)hPrevInstance; (void)lpCmdLine; (void) nShowCmd; if (!ci2_init()) { MessageBoxA(NULL, "ci2_init failed", "Error", MB_OK | MB_ICONERROR); return EXIT_FAILURE; } static ci2_sys_char *ci2_window_title = L"Win32 CI2 Window Title"; CI2_Window* window = ci2_create_window(ci2_window_title, 800, 600); if (!window) { MessageBoxA(NULL, "ci2_create_window failed", "Error", MB_OK | MB_ICONERROR); ci2_shutdown(); return EXIT_FAILURE; } // 4) Main loop: run until ci2_poll_events reports the window should close. // This loop is friendly to rendering or other per-frame work. int result = -1; while (ci2_poll_events(window)) { // Per-frame update/render would go here. // Example: simple sleep to avoid busy-looping; adjust to suit your app's timing. result = ci2_static_assertions(); Sleep(1); #ifdef GUI_DEBUG_CLOSE break; #endif } // 5) Destroy window and shutdown ci2. ci2_destroy_window(window); ci2_shutdown(); return result; } #else /* non-Windows (Linux, macOS, etc.) */ #include int main(int argc, ci2_sys_char *argv[]) { UNUSED(argc); UNUSED(argv); if (!ci2_init()) return 1; static ci2_sys_char *ci2_window_title = "Linux CI2 Window Title"; CI2_Window* window = ci2_create_window(ci2_window_title, 800, 600); if (!window) return 1; int result = -1; while (ci2_poll_events(window)) { // Your rendering / game loop goes here result = ci2_static_assertions(); sleep(1); #ifdef GUI_DEBUG_CLOSE break; #endif } ci2_destroy_window(window); ci2_shutdown(); return result; } #endif