87 lines
3.0 KiB
C
87 lines
3.0 KiB
C
/* - | Copyright | --------------------------------------------------------------
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Copyright (c) 2026 Randy Jordan
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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* --------------------------------------------------------------------------*/
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#define DEBUG
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#define GUI_DEBUG_CLOSE
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#include "../include/ci2.h"
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#ifdef CI2_WINDOWS
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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(void)hInstance;
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(void)hPrevInstance;
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(void)lpCmdLine;
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(void) nShowCmd;
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if (!ci2_init()) {
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MessageBoxA(NULL, "ci2_init failed", "Error", MB_OK | MB_ICONERROR);
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return EXIT_FAILURE;
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}
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static ci2_sys_char *ci2_window_title = L"Win32 CI2 Window Title";
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CI2_Window* window = ci2_create_window(ci2_window_title, 800, 600);
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if (!window) {
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MessageBoxA(NULL, "ci2_create_window failed", "Error", MB_OK | MB_ICONERROR);
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ci2_shutdown();
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return EXIT_FAILURE;
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}
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// 4) Main loop: run until ci2_poll_events reports the window should close.
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// This loop is friendly to rendering or other per-frame work.
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while (ci2_poll_events(window)) {
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// Per-frame update/render would go here.
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// Example: simple sleep to avoid busy-looping; adjust to suit your app's timing.
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Sleep(1);
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#ifdef GUI_DEBUG_CLOSE
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break;
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#endif
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}
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// 5) Destroy window and shutdown ci2.
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ci2_destroy_window(window);
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ci2_shutdown();
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return 0;
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}
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#else /* non-Windows (Linux, macOS, etc.) */
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int main(int argc, ci2_sys_char *argv[])
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{
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UNUSED(argc);
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UNUSED(argv);
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if (!ci2_init()) return 1;
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static ci2_sys_char *ci2_window_title = "Linux CI2 Window Title";
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CI2_Window* window = ci2_create_window(ci2_window_title, 800, 600);
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if (!window) return 1;
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while (ci2_poll_events(window)) {
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// Your rendering / game loop goes here
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#ifdef GUI_DEBUG_CLOSE
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break;
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#endif
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}
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ci2_destroy_window(window);
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ci2_shutdown();
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return 0;
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}
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#endif
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