93 lines
2.7 KiB
C
93 lines
2.7 KiB
C
/* - | Copyright | --------------------------------------------------------------
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Copyright (c) 2026 Randy Jordan
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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* --------------------------------------------------------------------------*/
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#include "../include/ci2.h"
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#include <stdlib.h>
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int WINAPI ci2_wgui(
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HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPWSTR pCmdLine,
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int nCmdShow) {
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UNUSED(hInstance);
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UNUSED(hPrevInstance);
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UNUSED(pCmdLine);
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UNUSED(nCmdShow);
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// Create a console so stdout/stderr work
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/*
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if (AllocConsole()) {
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FILE *f;
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freopen_s(&f, "CONOUT$", "w", stdout);
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freopen_s(&f, "CONOUT$", "w", stderr);
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wprintf(L"GUI but allocated a console\n");
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}*/
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static ci2_sys_char *ci2_window_title = L"Win32-GUI Window Title";
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CI2_Window* window = ci2_create_window(ci2_window_title, 800, 600);
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if (!window) return 1;
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while (ci2_poll_events(window)) {
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// Your rendering / game loop goes here
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Sleep(1);
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#ifdef GUI_DEBUG_CLOSE
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break;
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#endif
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}
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ci2_destroy_window(window);
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ci2_shutdown();
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return EXIT_SUCCESS;
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}
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int WINAPI ci2_wcli(int argc, ci2_sys_char *wargv[]) {
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wprintf(L"Console present. argc=%d\n", argc);
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UNUSED(wargv);
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if (!ci2_init()) return 1;
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static ci2_sys_char *ci2_window_title = L"Win32-CLI Window Title";
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CI2_Window* window = ci2_create_window(ci2_window_title, 800, 600);
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if (!window) return 1;
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while (ci2_poll_events(window)) {
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// Your rendering / game loop goes here
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Sleep(1);
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#ifdef GUI_DEBUG_CLOSE
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break;
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#endif
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}
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ci2_destroy_window(window);
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ci2_shutdown();
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return EXIT_SUCCESS;
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}
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